Arrow Conveyor: progress
about 70%
Final polishThe game is complete: 60 levels across five worlds, a daily challenge, ten themes. After a thorough review (bugs fixed, levels rebuilt, phone tests), what remains is to check the latest balancing and prepare the release.
Latest changes
- Daily wheel, a streak to keep up on the daily challenge, and trying a theme before buying it (October 2026).
- First successful phone tests: start-up, save kept after an update, daily challenge (October 2026).
- Game brought up to date for Android 16: full screen, nothing hidden under the notch (October 2026).
- All 60 levels rebuilt: difficulty in waves, HARD and SUPER HARD levels flagged on the map (October 2026).
- Daily challenge (365 puzzles), daily gift, a chest every 25 stars, a "one symbol per color" option (October 2026).
- Bugs fixed, including a damaged save that froze the game; store listing and privacy policy written (October 2026).
In progress
- Checking the latest balancing pass: rewards and daily features.
- Phone testing is half done: sound, performance on an entry-level device and the tablet layout are among the checks still to do.
Coming next
- Putting the privacy policy online.
- Store forms: content rating, data collected, audience aged 13 and over.
- Preparing the version that will be sent to the store.
- After release: adjusting levels that prove too hard or too easy, based on early feedback.