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Creature Rush

Creature Rush: progress

about 40%

In development

A rough percentage, deliberately cautious. As of October 9, 2026.

A first version exists: three circuits, ten creatures, opponents and the menus. Tilt steering has not yet been checked on a real phone.

Latest changes

  • Menus: creature selection, circuit selection, results and settings (September 2026).
  • A full race: countdown, laps, checkpoints, timer and ranking against opponents (September 2026).
  • Three circuits: a meadow, a swamp and a crystal cavern (September 2026).
  • Ten creatures with different stats: top speed, acceleration, steering, grip (September 2026).
  • Tilt steering, with a neutral position learned at the start of every race (September 2026).

In progress

  • A shop for creature looks, paid for with coins earned by racing: the structure is in place, the looks are still to be drawn.

Coming next

  • Trying tilt steering on a real phone.
  • Proper sounds and music in place of the placeholder ones.
  • Optimisation and final testing on Android.
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