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Gravity Dungeon

Gravity Dungeon: progress

about 80%

Coming soon to Google Play

A rough percentage, deliberately cautious. As of October 9, 2026.

The game is complete and playable from start to finish: three worlds, three bosses, forty upgrades and three heroes, with all of its art and sound in place. What remains is a last round of phone testing and the steps towards release.

Latest changes

  • Touch controls reworked to feel smoother: the hero reaches full speed from a slight push of the thumb and strikes the moment a finger touches the screen (October 2026).
  • All of the game's art is in: every world has its own walls, platforms, backgrounds and scenery, and each of the forty upgrades has its icon (October 2026).
  • Six screenshots ready for the store page, in French and in English (October 2026).
  • First test on a real phone: display and gestures work, the game runs smoothly, and two flaws were found and fixed (October 2026).
  • Difficulty rebalanced across the three worlds: the Crystal Mines, twice as hard as the final world, were toned down (October 2026).
  • Sound complete: 48 sound effects and 6 music tracks (October 2026).

In progress

  • Phone playtests to judge the difficulty, especially of the elite enemies and the bosses.
  • Checking the heroes' expressions and a few animations in motion.
  • Listening through the music and sound effects to approve them.

Coming next

  • Tuning the elite enemies and the bosses based on those playtests.
  • Real-world testing of achievements and cloud saves.
  • Final version, and the store page submitted to the app store.
  • Closed test with a few players, fixes, then release.
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