Gravity Maze: progress
about 70%
Final polishThe game is complete: 90 levels across 4 worlds, in English and French. A thorough review has just fixed 28 bugs and reworked the level order; phone checks and release preparation remain.
Latest changes
- Levels reordered for a steadier difficulty curve: a peak every five levels, then a breather level (October 2026).
- Hard levels are now flagged; the hardest level of each world pays twice as many coins (October 2026).
- First mystery chest of the day now free, plus three free solution walkthroughs (October 2026).
- 28 bugs fixed: display on small screens, menu music, rewards (October 2026).
- English translation, first-launch tutorial, achievements screen; store texts and screenshots ready (September 2026).
- Shop, ball skins and mystery chest (September 2026).
In progress
- Looking into new features: ten ideas costed out, including a daily challenge with a streak and trying out a skin; none has been decided on or added to the game yet.
Coming next
- Checks on a real phone before release: sound, first launch without a network, small screens and large text size.
- The game's icon in the formats required by Android and by the store.
- Preparing the version that will be sent to the store.
- Setting up the game's store listing: the texts, screenshots and banner are already prepared.
- A closed test with a small group of players before the public launch.