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Gravity Maze

Gravity Maze: progress

about 70%

Final polish

A rough percentage, deliberately cautious. As of October 9, 2026.

The game is complete: 90 levels across 4 worlds, in English and French. A thorough review has just fixed 28 bugs and reworked the level order; phone checks and release preparation remain.

Latest changes

  • Levels reordered for a steadier difficulty curve: a peak every five levels, then a breather level (October 2026).
  • Hard levels are now flagged; the hardest level of each world pays twice as many coins (October 2026).
  • First mystery chest of the day now free, plus three free solution walkthroughs (October 2026).
  • 28 bugs fixed: display on small screens, menu music, rewards (October 2026).
  • English translation, first-launch tutorial, achievements screen; store texts and screenshots ready (September 2026).
  • Shop, ball skins and mystery chest (September 2026).

In progress

  • Looking into new features: ten ideas costed out, including a daily challenge with a streak and trying out a skin; none has been decided on or added to the game yet.

Coming next

  • Checks on a real phone before release: sound, first launch without a network, small screens and large text size.
  • The game's icon in the formats required by Android and by the store.
  • Preparing the version that will be sent to the store.
  • Setting up the game's store listing: the texts, screenshots and banner are already prepared.
  • A closed test with a small group of players before the public launch.
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